The train station is losely based on multiple stations across new york city. All started as a simple train station and quickly become a small crime scene.
For the station i was always going for an moody and abandond look. The train on the other hand was planed to be full of light and color to act as an save haven of sorts.
My aim for this project was to push my texturing skills and my understanding for modular pieces.
I also tried for the first to do an indoor unreal scene without sunlighting.
The scene has one object from megascans (the traffic-cone) to test if my models can stand their ground against an asset of their library and some grunge maps aswell as the graffitis.
All of the other objects are models and textured by myself.